Offline RPG/Dungeon Crawler
Dungeon Ward belongs to a genre of single player rpg offline games for free but it is mixed with old-school dungeon crawler from a
3rd person perspective. Inspired by dungeons and dragons (d&d), its diablo like features are real-time combat, magic, looting, character building, questing and boss fights. No wifi needed.
Character creation
It takes the best from the classic 3D RPG offline games for free (story, level up character, items, stats, skill trees, city with shops, quests, bosses, hardcore mode etc.) to the dungeon crawler setting.
Unique classes
Play as a mighty Warrior, shapeshifting Ranger or elemental Mage. Invest talent points to
learn new skills such as spell reflection, lightning arrow or werewolf transformation.
Learn new passive talents or just
increase stats to create exactly the character build you like.
Procedural hand-made levels
This Role-playing game features 3D procedural dungeons from hand-made parts with
unique boss rooms, deadly traps, teleports and
story quests. It shares many aspects liked by dungeons and dragons (dnd) and diablo like fans, especially if you play on hardcore.
No forced monetization
This new role playing game can be completely played without internet (no wifi) and it
doesn't force monetization as everything is possible to buy via ingame currencies which are obtainable also by playing.
Grid-based controls, 3rd person camera
Best offline games for free from 90s (Classic Offline RPG) were the inspiration for the
grid-based controls. That means 90 degree turning, movement on a grid. It features not only button controls but also joystick.
Actively developed, Localized
Dungeon Ward has been in active development by a Czech solo developer in 2022, 2023 and the development continues still in 2024. The game is localized to: English (EN), Czech (CZ), Slovak (SK), German (DE), Spanish (ES), Polish (PL), Italian (IT), Indonesian (ID), Brazilian Portuguese (PT BR), French (FR) and Korean (KO).
- multiple bugfixes
- multiple bugfixes
- added Starter Pack
- fixed issues with cloud system and save recovery
- added the possibility to see enchanted scroll on an item upon holding the Item Icon in the description panel in the inventory
- added help notes when ads are not loaded in some EU countries (how to enable them again)
- added drop limit for Unique Scroll drops
- added double confirmation when you want to sell Unique Scroll or enchanted item with a Unique Scroll
- optimized performance in Highcastle
- fixed issue where bag disappeared after dragging it onto a locked bag slot (and enchanted afterwards)
- fixed issue with Physical resist not being shown as 75% when capped
- gui improvements
- some rarer equipment you can buy earlier in the shop
- added new required GDPR consent dialog
- fixed russian translation by Gleb
- around 5 more bugfixes
- fixed issue with invisible necromancer boss
- optimized performance in highcastle
- fixed issue where bag disappeared after dragging it onto a locked bag slot (and enchanted afterwards)
- fixed issue with Physical resist not being shown as 75% when capped
- gui improvements
- some rarer equipment you can buy earlier in the shop
- added new required GDPR consent dialog
- fixed russian translation by Gleb
- around 5 more bugfixes
- increased hardcore leaderboard points gain from 50% to 100%
- fixed leaderboard issue with reporting score
- improved the speed of mage power attack when using a lot of energy
- rebalanced reflection skills (spiky fur, retaliation and spell reflect) to have some limit on higher enemy power level setting
- slightly rebalanced physical resistance calculation
- sell all doesn't now sell automatically the unique items
- slightly rebalanced divine 4 and 5 equipment
- 5 more bufixes
Premium account contains now bonus Gold Find 50%, Magic Find 25%
Added new rarities for items for high level characters (Divine 2-5)
Added 14 Unique scrolls with a very low drop chance (influenced by Magic Find)
Added Magic Find as a bonus for higher enemy power level setting
Added possibility to enchant bags
If critical chance is over 75, you can crit second time or third time if over 150
Added Disenchant Scroll which can return back the original Enchant scroll
Lifesteal scales with power level
- new bag system (to increase inventory space)
- fixed issue with player spawn inside a wall
- improved tutorial (item drops, enemy)
- slightly reworked Mines 1
- gui improvements
- improved Sell all function in loot window
- changed Warden's Shield Reflect to Spell Reflect (now works also with 2h weapons)
- fixed some case of Application not responding on some devices
- fixed issue with invisible wall after using lever twice
- added new outside city Highcastle for Act 2
- added new outside location Rocky Hills (3 floors + boss)
- reworked minimap
- optimized the game
- bugfixing
- added korean localization thanks to Fangtooth Fish
- added variable difficulty setting via enemy power level dialog (see ingame menu)
- fixed one case when items were disappearing from the inventory after enchanting
- fixed issue with inventory is full when it was not visibly full
- fixed experience bar not reloading on level start
- many other bugfixes
- game icon changed
- fixed gui issues on tablets
- improved Russian localization by Alker
- improved French localization by Haewepa
- bugfixing
- fixed issue with cloud saves not correctly restoring gems in some cases
- fixed crashes on some devices
- bugfixing
- added Russian localization thanks to WraithLRF
- added quick finish floor button to map tab after getting last treasure if you already killed a boss
- fixed Spanish localization thanks to Ikky
- summoned wolf and ice elemental now scales with player's resistances, critical chance and dodge and they have slightly improved health
- reduced damage of Retaliation skill (Warden) but now it returns damage also when you dodge, block or parry
- improved level loading in some cases
- added slightly higher difficulty scaling after HELL difficulty from HELL 1 up to HELL 10
- added sparks to chests
- rebalanced power attacks
- added disabled minimap icon for opened chest
- fixed issue with enemy projectiles going over summoned minions
- fixed issue where the music and sound setting did not persist through scenes
- fixed issue with dmg numbers and health bars over bones
- Best players leaderboard if users are not loaded is minimized
- 20+ bugfixing
- added Indonesian localization (thanks to Mordred of Hylliest)
- fixed issue with health bar staying after dead exploding goblin
- bugfixing
- added Italian localization (thanks to Samuele Battistoni)
- improved german localization (thanks to Zonki)
- bugfixing
- fixed issue with blocked cells where you couldn't move through an invisible enemy
Initial production release.